Machines & Infrastructure
33 entries in the Factorio compendium.
Mining DrillThe relentless pulse of industry, turning raw earth into the building blocks of civilizatiAssembling Machine 1The humble beginning of every great automated factory line, unlocked through research.Nuclear ReactorFueling the sprawling industrial dream through atomic fission.Steam EngineThe rhythmic heartbeat of the factory, converting heat into raw power.PumpjackThe rhythmic heartbeat of the factory, drawing black gold from the earth to fuel progress.Transport BeltThe silent, rubberized veins that pulse with the lifeblood of a fully automated factory.Oil RefineryConverts raw crude oil into essential fuels and chemical components for advanced manufactuSolar PanelHarnessing the alien sun to power industry without fuel consumption.Assembling Machine 3One slot in, one slot out, and the whole factory finally keeps up with your ambition.Steel FurnaceTwice the heat, twice the plates, and the factory finally breathes on its own.Underground BeltOne tile of humility lets two belts share the same road.Blast FurnaceTwice the heat, twice the plates, and a chimney that never stops glowing.InserterOne small claw, one steady rhythm, and the entire factory begins to breathe.Assembling Machine 2Where half-speed dreams become three-quarters of a revolution.PipeThe blue veins that keep your factory's blood flowing.Stack InserterEight at a time, no exceptions — the final word in robotic logistics.Pipe PumpWhere pipes whisper, the pump commands the flow.Straight RailOne iron plate, one straight line, and the entire logistics empire begins to roll.Diagonal RailOne tile, forty-five degrees, and suddenly your whole rail network exhales.Underground RailTwo lines, one tile, zero stops—underground rail is where Factorio logistics stop feeling Underground PipeThe invisible artery that lets your factory breathe beneath itself.Wind TurbineFree electricity, zero smoke, one spinning blade against an alien sky.BatteryStore the sun, outlast the night, keep the belt turning.Small Electric PoleOne tile of iron and copper, and suddenly your whole base can breathe.Medium Electric PoleTwo extra tiles of reach that keep your mid-game grid from falling apart.Big Electric PoleOne tower, five tiles of reach—the quiet spine of every long-haul power grid.SubstationFour in, four out, nothing drawn—the steel wire holding your entire grid together.Train StopA tiny housing on the rails that tells a thousand-ton train exactly where to stand still.Stone WallOne stone, one tile, one stubborn line between order and the swarm.CannonOne shot. One spitter. One very satisfying crack of steel.Flamethrower TurretOne cone of hellfire, and the biter wave simply stops existing.GateA simple iron jaw on the track, holding the line until the signal says go.Laser TurretA wall of light that turns the biter tide before it reaches your walls.
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